Designers will design, developers will develop, and why you must stop them
The project was in development hell. It wasn’t going anywhere. I was unhappy with it and just couldn’t see a path for it to be a successful product. Two months later we managed to launch it, and two years later it is the leading network for professional games, film, media & entertainment artists with over 2 million users per month, leading studios recruiting on the site, an official Star Wars competition running and great opportunities.